In this atmospheric animation, I created a stylized environment using Blender, employing procedural shading and realistic ocean simulation. The boat's movement through the water is animated using constraints to tie to to the surface of the ocean and key frames. realistic ocean simulation is juxtaposed by the procedurally designed stylized textures.
Tools and Skills:
Blender Modeling | Procedural Texturing | Blender Animation | Ocean Simulation | Stylized Rendering | Composition and Lighting